CHAMP'S QUEST
Monkey See, Monkey Conquer!
roles and responsibilities
Combat Design
Documentation
Developer(s): Not So Funny Workplace
Team Size: 6
Tool(s): Unity, Sourcetree, Jira, Aseprite
OVERVIEW
A top-down action adventure where the player finds themselves controlling a Chimp named Champ. Running around and reclaiming the forest from evil "Science People".
The game focuses on weapon switching, where players utilize weapons from the environment and enemies to reach their goal.
Champ's Quest was created as an 8-month-long design project during my 2nd year at Sheridan College. I was able to learn how to use and understand workflow ideologies such as SCRUM, Sprints, and Milestones.

VIDEO
COMBAT DESIGN
One of the few design tools I created for Champ's Quest was spreadsheet meant to track and and calculate damage and DPS for all the weapons found within the game.
The spread was able to take all the inputted value from the weapon list and convert that into damage calculations and charts showcasing single shot damage vs DPS
Documents
During my time working on Champs Quest I was also responsible for creating and upkeeping documentation which would be used by the whole team.
The documents created are, but not limited to, Team Charters, Project Charters, Design Process Work, etc.